Combining Mental Ray renders and Vector data can yield great results. In this way you can combine the flexibility and quality of vector data and the effects and realism offered by bitmaps. You can open bitmaps in Illustrator and place vector data on top of it in another layer. If you want shadows, highlights or reflections, you need to use a bitmap format. Rendering to vector format doesn't support shadows, reflections etc. Then RMB click on the compound path object and choose Release Compound Path.Ĭombining bitmap images with vector images This can be achieved by selecting the Compound Path the easiest way to do this is in your layer manager. You may want to separate it into single objects. The vector data is stored into a compound path. You can copy-paste the vector data from this AI file into any Illustrator File. You can open that file directly using Illustrator, but it's recommended to copy it to another location (outside the Maya Project path) first. You will find the Adobe Illustrator (.ai) file in the location displayed at the top of the Common tab of the Render Settings. Use the educational version available to students of the faculty of Architecture instead. If you've selected the output to be Adobe Illustrator (.ai), but Maya doesn't write and AI file, but instead gives a warning and produces a IFF file, you're probably using a Student version of Maya, which doesn't allow you to save vector formats.
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